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2D webinar: Live hands-on with Dragon Crashers
Join us for a live walkthrough to discover how we made our latest 2D demo. Global content developer Andy Touch will run through an in-editor demonstration of the Character Pipeline Workflow used to make the project. This webinar, taking place on April 14 at 11:00 am EST (5:00 pm CET), will unpack how to:

- Export a 2D character from Photoshop into Unity
- Set up a character’s sprite rig
- Set up IK for a character’s limbs
- Use Sprite Swapping for different character visuals
- Use Nested Prefabs for weapon attachments
- Apply Sprite Normal and Mask maps for 2D lighting styles
- Sequence character abilities using Timeline

Apr 14, 2021 05:00 PM in Copenhagen

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