Skip to main content
custom logo
Real-Time 3D for Auto: From CAD to Unity
Are you involved in 3D visualization or prototyping? Don’t miss Unity's Automotive Webinar: From CAD to Unity on August 21 at 10:00 AM PT.

Join us to see how today’s best-in-class CAD-import solution and real-time rendering tools can quickly bring great ideas and products to life. In just one hour, you will learn how you can:

*Seamlessly import vehicle CAD data directly into Unity, and then prep, optimize and review complex designs

*Collaborate in real-time with remote colleagues on product designs at 100% scale in immersive, interactive 3D environments

*Easily reduce project cycle time, improve your 3D design models, and save time & money in your development and CAD processes

Bring your curiosity and questions to this interactive session led by automotive and 3D/CAD industry experts, and you'll even get a peek how a commercial was completely made in Unity.

We hope to see you there.

Unity for Auto Team

Aug 21, 2018 10:00 AM in Pacific Time (US and Canada)

custom image
Loading
* Required information

Speakers

Ed Martin
Sr. Technical Product Manager @Unity
Ed Martin is a Sr. Technical Product Manager at Unity Technologies and is responsible for Unity’s product offerings for the Automotive and Transportation industries. Ed is passionate about anything with wheels, wings or fins. After working in engineering and product management roles with General Motors and Delphi in the US and Europe, he moved to Autodesk where he was the automotive industry lead, before seeing the light and joining Unity to drive the adoption of real-time 3D experiences for everything from concept design to customer experience.
Adam Myhill
Head of Cinematics @Unity
Adam Myhill has spent almost two decades in video game and film worlds, working as a Director of Photography and CG supervisor at EA, Pandemic and Blackbird Interactive across multiple titles and as a feature film DP on several movies. His procedural cinematic and in-game camera system, Cinemachine, has been acquired by Unity. He now brings his cinematic, lighting and in-game camera experience to Unity as Head of Cinematics. He holds a number of patents in the area of CG camera technology, virtual cinematography and procedural camera behavior in addition to his wicked, out of control obsession with lenses especially vintage ones.
Axel Jacquet
Product Manager @PiXYZ
Axel is Product Manager and Professional Services Manager at PiXYZ Software. The company provides a portfolio of products dedicated to CAD data preparation & optimization, and CAD review. Axel has 8 years of experience in project management in creating virtual content for major industrial companies, and a good knowledge of the 3D market/software. Experience that continuously serves PiXYZ team goal to develop innovative products whilst meeting customers’ expectations.