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Unity for Auto: From CAD to Unity


Aug 21, 2018 9:33 AM Pacific Time (US and Canada)

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Ed Martin
Sr. Technical Product Manager @Unity
Ed Martin is a Sr. Technical Product Manager at Unity Technologies and is responsible for Unity’s product offerings for the Automotive and Transportation industries. Ed is passionate about anything with wheels, wings or fins. After working in engineering and product management roles with General Motors and Delphi in the US and Europe, he moved to Autodesk where he was the automotive industry lead, before seeing the light and joining Unity to drive the adoption of real-time 3D experiences for everything from concept design to customer experience.
Adam Myhill
Head of Cinematics @Unity
Adam Myhill has spent almost two decades in video game and film worlds, working as a Director of Photography and CG supervisor at EA, Pandemic and Blackbird Interactive across multiple titles and as a feature film DP on several movies. His procedural cinematic and in-game camera system, Cinemachine, has been acquired by Unity. He now brings his cinematic, lighting and in-game camera experience to Unity as Head of Cinematics. He holds a number of patents in the area of CG camera technology, virtual cinematography and procedural camera behavior in addition to his wicked, out of control obsession with lenses especially vintage ones.
Axel Jacquet
Product Manager @PiXYZ
Axel is Product Manager and Professional Services Manager at PiXYZ Software. The company provides a portfolio of products dedicated to CAD data preparation & optimization, and CAD review. Axel has 8 years of experience in project management in creating virtual content for major industrial companies, and a good knowledge of the 3D market/software. Experience that continuously serves PiXYZ team goal to develop innovative products whilst meeting customers’ expectations.